-Professor and mentor of character modeling principles
-Teaching all level students basic to more advanced techniques in modeling, sculpting, texturing and renduring for character modeling utilizing (Maya, Z-Brush, Substance Painter, Arnold, Unity, Unreal Engine)
-Collaborated to establish the 3d model/texture style for the future of fandom.
-Modeled various gears and body paints for Season 1 of GreenParkSports (NBA, LCS, LLG and GP)
-Skinned all of season 1 character gear.
-Led implementation and R&D in Unity for over 1000 gear pieces for leagues like (NBA, LCS, LLG & inhouse gears)for GreenPark Sports Season1
-Assisted in initial R&D process for environment models
-Worked with marketing department to create NFT's and stayed within League Guidelines in all character gear creation.
-Daily collaboration with Outsourcing team, to give notes on style and deformation.
-Created 3d models of I.P. character for 3d Printing purposes.
Assist in creating 3D assets for various Snapchat lenses. Recently created the model/texture for a Rick and Morty Snapchat lens that was released in June 2020.
-Sculpted/Created 3D characters and Provided Character sheets for future show pitch packet.
-Created 3D work Using Autodesk Maya, Pixologic Z-Brush, Keyshot, and Adobe Photoshop, that reflected the overall concept. Used multitudes of programs to make set tasks.
- Collaborating with marketing to improve sales by creating 3D renders of blinds and shades
- Created graphic content for production and advertisement of various window fashion products
-Sculpted and set up 3 high detail characters using Pixologic Z-Brush for their I.P. to be 3d printed in future use
-Videographer/Cinematographer for educational videos
- Compiled, edited, converted, and finalized footage for online delivery
-Worked in Creating Character rigs and Animations for a Virtual Reality Videogame.
-Assisted Modeling and Animation team to further understand character functions.